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Age of mythology icon
Age of mythology icon










age of mythology icon

There is currently no pathfinding and technologies cannot be activated, and there are several bugs. It’s not much to look at, but here is how it looks currently Simulation has been completely recoded and is implemented in Unity ECS.Math and Networking is based on that used in Unity RTS4.XScript runtime is (a modified version of) what was used in XNA RTS4.Parser logic comes from ReGE (PhD project).To speed up development, I’ve pulled in code for the following Networking (only direct IP, no punch-through).

age of mythology icon

  • Primary unit actions (Move, Gather, GatherDrop, Attack, Build).
  • age of mythology icon

    Parsing the AOM format of proto.xml, terraintypes.xml, clifftypes.xml, forest.xml, waterbodies.xml (partial), techtree.xml.It’s not quite up to where I was in the previous attempt but getting close. I’ve restarted the RTS4 project and made a lot of progress very quickly thanks to pulling in existing code from the previous attempts. I was hoping to get a public WebGL build up, but many of the recent changes have made the game incompatible with WebGL, so I’ll need to disable them or build fallbacks first. Standard RTS Camera FOV (15° FOV 125m distance) I’ve more closely replicated the AOM camera angle, but after seeing the AOE4 gameplay trailer, I’d like to try a wider FOV. (Note: These will be replaced with something less cartoony eventually) I bought the Toony Tiny RTS Set and switched the buildings out, they overlap with the AOM buildings surprisingly well except that the Town Centre is actually a blacksmith and many of them are too tall. A compute shader procedurally places foliage instances based on the terrain type. The terrain supports cliffs and will cut the mesh (using a geometry shader) and insert cliff geometry to fill the gaps. RTS4 Update 4 new building models, procedural foliage I’ve also switched to my own pathfinding solution which can (most of the time) avoid the grid zig-zag effect with very little extra cost, but it’s incomplete and can break in situations (when more than 1 unit tries to use the same navigation result). I had to move house so had less time to code, but this month I focused on bug fixing, cleaning up the code, and improving the visuals.












    Age of mythology icon